Written by Medhue Simoni - October 01, 2016ġ comment Snakes Everywhere!!! Especially in Unit圓D! I'll post the links to those below when I find them. Many are being developed for different programs. If you are a creator looking to make Bento Avatars, I'd suggest picking up an add on or a plug in to help you along. Bento hopefully goes live, meaning in all the viewers, soon, so if you are reading this months from now the viewer won't be an issue. Be sure to use a Bento compatible viewer, or you will not see the wolf properly. Comes with eyelashes too, for the ladies. Pick up 1 of my MEGAWolves on the Marketplace and give it a whirl. Combine this with the shape customizations that are possible, and now we have something very compelling for the people of Second Life. This feature alone really does help to sell the feeling of the wolf really being you. Speech gestures allows the jaw and face to move as you use voice in Second Life. The wolf is quite expressive, and I give 4 or 5 expressions to trigger from a HUD. I use more than 50+ animations to control the wolf, many of those being short and looping but combine together to form random ear, tail, and facial movements. The wolf also utilizes Bump map textures, as well as Specular map textures to enhance the look of the fur and overall realism. The mesh has different SL Faces, so you can mix and match the textures to create any combination. It comes in a range of colors, and I give you the textures. This brings me to the point of this whole blog, which is to announce my first Bento product! As a consumer, who doesn't love customizing their avatars?Īs you can see, the range of wolves that can be created is quite wide. As a creator in SL, I could not be more geeked.
In my opinion, this is HUGE! It's a game changer. So, with Project Bento comes complete customization of mesh avatars. The Shapes gives us access to sliders than can change parts of our bodies and parts of our face, meaning bigger eyes, or longer nose, and so on. Our meshes, especially the face, are now affected by a good number of the body shape sliders. I'm using a control rig to get the ears and trunk to move in a way more suitable for an elephant. Just below is an example of using the rig in a completely unconventional way. Hind bones, which are those 2nd set of legs, were added and gives an extra set of limbs to do whatever we want with. Not only do we get all these new bones, but with a few tricks we can reconfigure the rig to follow any skeleton one can think of, including spiders, centaurs, and dragons. The goal being to add more bones for popular items like wings and tails, but also to add fingers and facial bones for avatars to be more expressive. Over the past year, Linden Lab, the company that runs and develops Second Life, has been working on a new skeleton for their virtual world, dubbed Project Bento. Written by Medhue Simoni - November 02, 2016Īdd a comment Second Life, Project Bento, and Large Wolves Have fun with the elephant and I'll see you in Second Life! In the video below, I go through all the different animations in the elephant and in the HUD.
It also includes a number of facial expressions, and full body animations. 1 set of those animations controls how long the tusks are. The elephant comes with a HUD, with special animations. The images below show the range of customization possible. Not all the sliders work, but the range of customization is pretty vast. The elephant is also very customizable using the Second Life body shape sliders.
This is why I've made those bones different colors. The control rig only controls the trunk, mouth, and ears. This elephant uses the new Bento skeleton, and because of the uniqueness of the trunk, I needed to create a control rig to be able to animate it correctly. Here's a look at my new Bento Elephant for the virtual world of Second Life. Medhue News Medhue Bento Elephant for Second Life